Category:Modding
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A list of all pages that refer to modding, such as technical documentation and tutorials.
Subcategories
This category has the following 15 subcategories, out of 15 total.
B
- Base classes (9 P)
- Beams (6 P)
- Buffable (19 P)
- Buffs (14 P)
D
- Data Fields (1 P)
H
- Halfling (1 P)
P
- Projectile (22 P)
- Proxies (4 P)
S
- Storage (6 P)
U
- User Interface (7 P)
W
- Weapons (22 P)
Pages in category "Modding"
The following 123 pages are in this category, out of 123 total.
M
- Making Cosmoteer-style visuals
- Modding
- Actions
- Modding/AI
- Avoiding mod crashes
- Balancing
- Beam colors
- 🔮 Buffs
- BuffableFloat
- How to mod 🔮Buffs
- List of Buffs
- RelativePartCriteria
- Coding tips
- Components
- Airlock (modding)
- AreaBuffProvider
- BaseCollider
- BasePartBuffProvider
- BaseResourceStorage
- BeamEmitter
- BuffableValue
- ChainablePartComponent
- CircleBuffProvider
- ContinuousEffects
- DeathEffects
- Modding/Components/DistanceThreshold
- Emitter
- FixedWeapon
- FlexResourceGrid
- FtlDrive
- GridBuffProvider
- InlineResourceConverter
- 🎛️ Modes
- OperationalChainablePartComponent
- OperationalPartComponent
- Other components
- ValueTween
- PartComponent
- MultiValue
- PartSprite
- PartToggledComponents
- Modding/Components/PartToggleProxy
- PartUIToggle
- ProgressBar
- ResourceStorage
- ResourceStorageProxy
- Rotation (modding)
- SelfBuffProvider
- ShipRenderLayerRules
- Storage components
- Thruster (modding)
- ⏲️Timers
- 🎚️Toggles
- ⚡ Triggers
- TurretWeapon
- TypedResourceGrid
- 🔟 Values
- Weapon (modding)
- DamageType
- Data fields
- Part placement blocking
- Debugging non-crashing issues (modding)
- Modding/Door Locations
- EffectFilter
- Example mod walkthrough
- ExplosiveDamageEffectRules
- External walls
- Factions (modding)
- Fame (modding)
- Fire
- Game's source code
- HealthTypes
- HitEffect
- Impulse
- Modding: 🐞Known bugs
- Miscellaneous (Modding)
- Modding/mod.rules
- Modding Basics
- MultiHitEffectRules
- MultiMediaEffectRules
- Normals in Modlab
- Part (modding)
- Penetration (modding)
- Projectile (modding)
- BulletTargetableRules
- Projectile Components
- Acceleration
- AnimatedSprite
- BaseBulletDeath
- BoxPhysics
- BulletComponentRules
- BulletPenetratingHitRules
- BulletSimpleHitRules
- CirclePhysics
- DeathByEnemyProximity
- DeathByLifetime
- Physics
- ProximityAcceleration
- SpawnBullets
- TargetHoming
- Hit
- Proxies
- BuffMultiProxyRules
- ResourceDrainEffectRules
- Resources (modding)
- Nugget (modding)
- ResourceRules
- Rewards (modding)
- .rules file format
- SerializeAttribute
- Shaders
- Stats
- TargetFilter
- Technology (modding)
- TextSprite
- Uploading your own mod to the Steam Workshop