Deck Cannon

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Deck Cannon
DeckCannonIcon.png
Part Information
A huge double-barelled cannon that is mounted on top of a ship for extra stability. Each barrel fuses together ten rounds of ammunition to create incredibly large and powerful projectiles.
Resources
Value
20,000
Hit Points
20,000
Size
4x5 meters
Mass
27.07 tonnes
Command Points
-8 (used)
Crew Speed
50%
Crew Required
4
Weapon Information
Damage
7,500/shot (6,000/sec)
Range
190 meters
Rate of Fire
0.8 shots/sec
Random Spread
+/- 2.5°
Penetration
9 meters
Firing Arc
270°
Turret Speed
20°/sec
Ammo Capacity
100
Ammo Use
10/shot (8/sec)
Crew Stun Time
0 - 0.5 seconds
Crew Stun Radius
6 meters
Technical Information
ID
cannon_deck
Sounds
Shoot
Deck Cannon Round
Bullet Large.png
Shot Information
Damage
7,500/shot
Penetration
9 meters
Starts Fires
40% chance/tile
Range
190 meters
Speed
100 meters/sec
Durability
3,000
Sounds
Hit
Hit Structure

A huge double-barreled cannon that is mounted on top of the ship instead of the side for extra stability. Each barrel fuses together ten rounds of projectile ammunition and is so loud that it briefly stuns nearby crew.

The front and sides cannot be within 2 tiles of other roof turrets or "tall" parts.

The Deck Cannon is an incredibly large double-barreled cannon. When fired, the cannon combines 10 rounds of ammunition into 1 incredibly powerful projectile (20 for 2).

Unlike most other weapons, the Deck Cannon is mounted atop a ship rather than on the sides, allowing it to be encased within armor or other parts. However, the cannon firing will stun all crew members around it in a 6 meters radius between 0 - 0.5 seconds, meaning it is vital to careful consider the placement.

It also cannot be placed within 2 tiles of other top-mounted turrets, or "tall" parts such as a Sensor Array. However, since the ammo strip at its back does not count for that restriction, you can put two deck cannons back-to-back.

Note that due to the crew stun, the alternate firing mode is not recommended as it caused double the amount of stuns to fire the same number of shots, potentially requiring more loaders to function.

See Also