Flak Array

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Flak Array
FlakIcon.png
Part Information
A powerful defensive system that can destroy enemy missiles, lasers, and projectiles. Can also inflict moderate damage to enemy ships.
Resources
Value
14,000
Hit Points
21,000
Penetration Resist
-2 meters
Size
3x6 meters
Mass
16.77 tonnes
Command Points
-6 (used)
Storage
4 stacks + 2x6 (92)
Crew Speed
50%
Crew Required
3
Blueprint Cost
7,000
Required Blueprint
Weapon Information
Damage
2,250/shot (9,000/sec)
Range
150 meters
Rate of Fire
4 shots/sec
Random Spread
+/- 0-1.9°
Firing Arc
50°
Turret Speed
60°/sec
Ammo Capacity
92
Ammo Use
1/shot (4/sec)
Technical Information
ID
flak_cannon_large
Images
FlakBatteryIntercept.gif
Flak intercepting incoming missiles
Flak
Shot Information
Damage
2,250/shot (9,000/sec)
Damage Area
4 meter radius
Damage vs Shots
2,250/shot (9,000/sec)
Range
150 meters
Random Spread
+/- 1.9°
Speed
∞ meters/sec

A powerful defensive system that can destroy enemy missiles, lasers, and projectiles. Can also inflict moderate damage to enemy ships.

The Flak Array, formerly Flak Battery, is a defensive weapon that is effective against projectiles and missiles. Unlike the Point Defense System, the Flak Battery can also shoot down laser and Disruptor bolts. The weapon has a narrow firing arc, meaning good placement is essential to maximise the defensive potential.

See Also

History

Cosmoteer Modern
0.28.0
  • Renamed to Flak Array from Flak Battery
  • Increased ammo capacity from 52 to 92
0.23.0 Turret rotation speed doubled
0.22.1
  • Firing arc increased from 40 to 50 degrees.
  • Damage increased from 1800 per shot to 2250 per shot.
0.14.5 Introduced.