0.23.3

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0.23.3 is a minor update released on August 11th 2023. It adds the ability to automatically synchonize mods when loading modded saves or joining modded servers, adds new built-in ships, and includes a wide variety of both bugfixes and quality-of-life improvements.

Changelog

Additions

Improvements

  • Saved games now store the mods that were active when the game was saved.
  • Trying to load a saved game with mods will now alert the player if they are missing any mods and prompt to automatically subscribe/enable them as necessary. (Only works for save files created as of this patch or later.)
  • When trying to join a multiplayer game where the host is using incompatible mods, you will now be given an option to synchronize your mods with the host. (Note that, due to this change, you will not see any modded games from before this patch in the multiplayer lobbies.)
  • The saved game dialog will now show when a game was saved with mods enabled. (Only works for save files created as of this patch or later.)
  • The Mods Manager now shows the install source, mod ID, and Steam Workshop ID when selecting a mod.
  • It is now possible to unsubscribe from mods by right-clicking on them in the Mods Manager.
  • Saved games with parts, doors, bullets, ship classes, or doodads from missing mods will now *usually* still be loadable but with those objects missing. Other glitches, including immediate separation of ships with missing parts, may still occur.
  • Significantly improved performance when large ships have many structure tiles queued for deconstruction.
  • Factories will no longer deliver resources to non-designated storage tiles if no resource limit has been set. If a resource limit has been set in excess of the number of tiles, they will still produce and deliver resources to non-designated tiles up to that limit.
  • Right-clicking on the large resource buttons along the bottom of the Resources Management screen will now provide options to eject some or all resources of that type.
  • The crew management screen now shows how many crew are assigned to each role.
  • The "Trap Mouse Cursor" setting no longer has any effect until the game has fully loaded.
  • Updates to crew roles and priorities for many trade ships and stations to prevent issues when crew are hired by the player or transferred to the station.
  • Miscellaneous updates to other existing ships.
  • Reduced the steel cost of 1x1 Armor/Structure hybrid tiles from 6 to 5.
  • Reduces the steel cost of Armor/Structure hybrid triangle tiles from 4 to 3.

Bugfixes

  • Bugfix: Crash if an under-construction part is destroyed immediately after its construction is completed.
  • Bugfix: Asteroids and (especially) megaroids had very noticeable visual patterns.
  • Bugfix: When an asteroid or megaroid split into multiple pieces, the sprites for any of the new pieces would get randomly reset.
  • Bugfix: Ion Beams were unable to hurt structure tiles of their own ship when targeting their own ship.
  • Bugfix: After a ship split into multiple pieces, thrusters on the new pieces could still appear to be firing without applying any actual force to the ship.
  • Bugfix: Removing a crew assignment from a part (or assigning crew that had no assignments to a different part) wouldn't cause any crew operating that part to leave it.

Modding

  • Modding: Typing into Part Debugger text boxes will no longer trigger normal game inputs.