Modding/Door Locations
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When creating custom parts that should be walkable by Crew, you need to specify where doors may be placed. These locations are defined in the .rules
file for your part. Allowed door locations are specified as a list of [x,y]
coordinates called AllowedDoorLocations
.
Example
Following is an example of how the coordinate system works. Coordinates are counted with x to the right and y downwards from the top left cell of your unrotated part.
Coordinates
Source code
In source code the Locations would look like this:
AllowedDoorLocations
[
[3, -1]
[-1, 4]
[5, 4]
[1, 6]
[2, 6]
[3, 6]
]