Template:Part infobox

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All encompassing template for all parts. Simply fill in the fields as they appear in the in-game tooltip - or in any order at all -, and the infobox will automatically categorise them.

Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples.

Template parameters

ParameterDescriptionTypeStatus
Titletitle1

Infobox title

Example
x
Auto value
{{PAGENAME}}
Unknownsuggested
Imageimage1

Infobox Image

Filesuggested
Captioncaption1

Infobox Image Caption

Unknownsuggested
Descriptiondescription

Brief description of part function

Unknownsuggested
Ability Cooldownability_cooldown

Ability Cooldown value of part

Example
x seconds
Unknownsuggested
Resourcesresources

Resource cost of the part

Example
{{Resource|Steel}} x24
Unknownsuggested
Valuevalue

Credit value of part

Example
{{Resource|Credits}} x
Unknownsuggested
Hit Pointshit_points

Hit Points value of part

Example
x
Numbersuggested
Sizesize

Dimensions of the part

Example
yxy meters
Unknownsuggested
Massmass weight

Mass value of part

Example
x tonnes
Unknownsuggested
Command Pointscommand_points

Command Points used by the part

Example
{{Resource|Command Points}} -x ''(used)''
Unknownsuggested
Storagestorage

Storage value of part

Example
x stacks
Unknownsuggested
Crew Speedcrew_speed

Crew Speed value of part

Example
x%
Unknownsuggested
Crew Requiredcrew_required

Crew required for part to function

Example
x
Numbersuggested
Crew Bedscrew_beds

Crew beds the part provides

Example
6
Numbersuggested
Efficiencyefficiency

Optimal and Minimum efficiency value of the part

Example
Optimal Efficiency: x meters, Minimum Efficiency: y meters
Unknownsuggested
Hyperium Capacityhyperium_capacity

Hyperium Capacity value of the part

Example
x
Numbersuggested
Blueprint Costblueprint_cost

Credit cost of blueprint at stations

Example
{{Resource|Credits}} x
Unknownsuggested
Blueprint Requirementblueprint_requirement

Required prerequisite blueprints for purchase at stations

Unknownsuggested
Penetration Resistpenetration_resist

Penetration Resist value of part

Example
-x meters
Unknownsuggested
Shell Penetration Resistshell_penetration_resist

Shell Penetration Resist value of part

Example
-x meters
Unknownsuggested
Shell Damage Resistshell_damage_resist

Shell Damage Resist value of part

Example
x%
Unknownsuggested
Area Damage Resistarea_damage_resist

Area Damage Resist value of part

Example
x%
Unknownsuggested
E.M.P. Resistemp_resist

E.M.P. Resist value of part

Example
-x power drain
Unknownsuggested
Shield Strengthshield_strength

SHIELD: Shield strength value

Example
x
Numbersuggested
Shield Penetration Resistshield_penetration_resist

SHIELD: Shield peneration resist value

Example
-x meters
Unknownsuggested
Shield Arcshield_arc

SHIELD: Shield arc in degrees

Default
°
Example
x
Auto value
Numbersuggested
Shield Distanceshield_distance

SHIELD: Shield distance value

Example
x meters
Auto value
Unknownsuggested
Power Usepower_use

Power use value of part

Example
x/sec
Unknownsuggested
Power Generationpower_generation

REACTOR: Power Generation value of part

Example
x/sec
Unknownsuggested
Power Capacitypower_capacity

Power Capacity value of part

Example
x
Numbersuggested
Battery Sizebattery_size

Battery Size value of part

Example
x
Numbersuggested
Battery Charge Timebattery_charge_time

Battery Charge Time value of part

Example
x seconds
Unknownsuggested
Sensor Range (Visual)sensor_range_visual

SENSOR ARRAY: Visual sensor range of part

Example
x meters
Unknownsuggested
Sensor Range (Radar)sensor_range_radar

SENSOR ARRAY: Radar Sensor Range value of part

Example
x meters
Unknownsuggested
Production Ratefactory_production_rate

FACTORY: Production rate for factory parts

Example
x {{Resource|Steel}}/sec
Unknownsuggested
Resource Usefactory_resource_use

FACTORY: Amount of resources used by the factory

Example
{{Resource|Iron}} x0.1 (0.2/sec)
Unknownsuggested
Resource Capacityfactory_resource_capacity

FACTORY: Resource capacity of the factory

Example
{{Resource|Iron}} x5 (1 tile)
Unknownsuggested
Adjacent Factories Bonusfactory_adjacent_bonus

FACTORY: Adjacency bonus for factories

Example
+x% production rate
Unknownsuggested
Thrustthruster_thrust

THRUSTER: Thrust value of the part

Example
x kilonewtons
Unknownsuggested
Thruster Buffthruster_buff

Thruster Buff value of part

Example
+x% thrust & power use
Unknownsuggested
Ramp-Up Timethruster_rampup_time

THRUSTER: Ramp-Up Time value of part

Example
x seconds
Unknownsuggested
Damagedamage

WEAPON: Damage value of the part

Example
x/shot (y/sec)
Unknownsuggested
Max Damagemax_damage

WEAPON: Max Damage value of the part. Only use if the tooltip specifically mentions it, like with the Explosive Charge.

Example
5,000
Unknownsuggested
Damage Vs Shieldsdamage_vs_shields

WEAPON: Dmg vs Shields value of the part

Example
x/shot (y/sec)
Unknownsuggested
Damage vs Shotsdamage_vs_shots

WEAPON: Dmg vs Shots value of the part

Example
x/shot (y/sec)
Unknownsuggested
Damage vs Asteroidsdamage_vs_asteroids

WEAPON: Dmg vs Asteroids value of the part

Example
x/sec
Unknownsuggested
Damage Areadamage_area

WEAPON: Damage Area value of the part. Only use if specified in the tooltip, like with the Explosive Charge.

Example
2.5 meter radius
Unknownsuggested
Rangerange

WEAPON: Range value of the part

Example
x meters
Unknownsuggested
Stretch Rangestretch_range

TRACTOR BEAM: Stretch Range value of the part. Used only for Tractor Beam at time of writing.

Example
x meters
Unknownsuggested
Ramp-Up Timeramp_up_time rampup_time

WEAPON: Ramp-Up Time of a weapon. Usually obtained from the Shot properties.

Example
x seconds
Unknownsuggested
Rate of Firerate_of_fire rof fire_rate

WEAPON: Rate of Fire value of the part. Usually obtained from the Shot properties.

Example
x shots/sec
Unknownsuggested
Salvosalvo

WEAPON: Salvo value of the part. Usually obtained from the Shot properties.

Example
x shots/y sec
Unknownsuggested
Random Spreadrandom_spread spread

WEAPON: Random Spread value of the part. Usually obtained from the Shot properties.

Example
+/- x°
Unknownsuggested
Penetrationpenetration

WEAPON: Penetration value of the part

Example
x meters
Unknownsuggested
Shield Penetrationshield_penetration

WEAPON: Shield Penetration value of the part. Usually obtained from the Shot properties.

Example
x shields
Unknownsuggested
Power Drain On Hitpower_drain power_drain_on_hit

WEAPON: Power Drain On Hit value of the part. Usually obtained from the Shot properties.

Example
x/shot (y/sec)
Unknownsuggested
Starts Firesstarts_fires

WEAPON: Starts Fires value of the part. Usually obtained from the Shot properties.

Example
x% chance/tile
Unknownsuggested
Firing Arcfiring_arc arc fire_arc

WEAPON: Firing Arc value of the part. Usually obtained from the Shot properties.

Example
Unknownsuggested
Turret Speedturret_speed

WEAPON: Turret Speed value of the part. Usually obtained from the Shot properties.

Example
x°/sec
Unknownsuggested
Ammo Capacityammo_capacity

Ammo capacity of the part

Example
x
Numbersuggested
Ammo Useammo_use

WEAPON: Ammo Use value of the part. Usually obtained from the Shot properties.

Example
x/shot (y/sec)
Unknownsuggested
Crew Stun Timecrew_stun_time

WEAPON: Crew Stun Time value of the part.

Example
x - y seconds
Unknownsuggested
Crew Stun Radiuscrew_stun_radius

WEAPON: Crew Stun Radius value of the part

Example
x meters
Unknownsuggested
Notesnotes

Special Notes listed on the part tooltip, such as with the Railgun

Unknownsuggested
Combine Falloffcombine_falloff

WEAPON: Combine Falloff value of the part. Usually obtained from the Shot properties. Only used for the Ion Beam at time of writing.

Example
-x/beam
Unknownsuggested
Railgun Buffrailgun_buff

WEAPON: Railgun Buff value of the part. Used only for the Railgun Accelerator Module at time of writing.

Example
1: +x%
Unknownsuggested
Tractor Forcetractor_force

TRACTOR BEAM: Tractor Force value of the part. Used only for the Tractor Beam at time of writing.

Example
x kilonewtons
Unknownsuggested
IDid

The ID name from the game files. For example, the Bridge is called control_room_large in Data/Ships/Terran.

Example
control_room_large
Unknownsuggested
Bottom Imageimage2

Infobox bottom image

Example
SoundRailgunLauncher Rail.wav
Filesuggested
Bottom Image Captioncaption2

Infobox bottom image caption

Unknownsuggested
Soundsound1

Part sound

Example
SoundRailgunLauncher Rail.wav
Filesuggested
Sound 1 Captionsound1caption

Caption for sound 1

Unknownsuggested
Soundsound2

Part sound

Example
SoundRailgunLauncher Rail.wav
Filesuggested
Sound 2 Captionsound2caption

Caption for sound 2

Unknownsuggested
Soundsound3

Part sound

Example
SoundRailgunLauncher Rail.wav
Filesuggested
Sound 3 Captionsound3caption

Caption for sound 3

Unknownsuggested
Soundsound4

Part sound

Example
SoundRailgunLauncher Rail.wav
Filesuggested
Sound 4 Captionsound4caption

Caption for sound 4

Unknownsuggested
Soundsound5

Part sound

Example
SoundRailgunLauncher Rail.wav
Filesuggested
Sound 5 Captionsound5caption

Caption for sound 5

Unknownsuggested
Soundsound6

Part sound

Example
SoundRailgunLauncher Rail.wav
Filesuggested
Sound 6 Captionsound6caption

Caption for sound 6

Unknownsuggested
Soundsound7

Part sound

Example
SoundRailgunLauncher Rail.wav
Filesuggested
Sound 7 Captionsound7caption

Caption for sound 7

Unknownsuggested
Soundsound8

Part sound

Example
SoundRailgunLauncher Rail.wav
Filesuggested
Sound 8 Captionsound8caption

Caption for sound 8

Unknownsuggested
Soundsound9

Part sound

Example
SoundRailgunLauncher Rail.wav
Filesuggested
Sound 9 Captionsound9caption

Caption for sound 9

Unknownsuggested
Soundsound10

Part sound

Example
SoundRailgunLauncher Rail.wav
Filesuggested
Sound 10 Captionsound10caption

Caption for sound 10

Unknownsuggested