Template:Shot infobox

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All encompassing template for all shots. Simply fill in the fields as they appear in the in-game tooltip - or in any order at all -, and the infobox will automatically categorise them.

Example Usage:

{{Shot infobox
| title1 = Value
| image1 = Image
| damage = Value
| damage_area = Value
| damage_vs_shields = Value
| damage_vs_shots = Value
| damage_vs_asteroids = Value
| penetration = Value
| starts_fires = Value
| power_drain = Value
| power_drain_area = Value
| salvo = Value
| rate_of_fire = Value
| ramp_up_time = Value
| range = Value
| firing_arc = Value
| random_spread = Value
| tractor_force = Value
| turret_speed = Value
| speed = Value
| launch_speed = Value
| deploy_speed = Value
| acceleration = Value
| acceleration_delay = Value
| guidance = Value
| durability = Value
| separation = Value
| detonation_range = Value
| shrapnel = Value
| assembled_from = Value
| sound1= SoundFile.wav
| sound1Caption = Value
}}

A template for outlining the stats of various weapon shots. Particularly useful for weapons that fire multiple shot types each with their own stats, such as the Missile & Mine Launcher

Template parameters

ParameterDescriptionTypeStatus
Titletitle1

Shot Title

Default
Title
Stringsuggested
Imageimage1

Image of the shot

Example
[[File:HE Missile.png|alt=HE Missile]]
Filesuggested
Damagedamage

Damage the shot does

Example
x/shot (x/sec)
Unknownsuggested
Damage Areadamage_area

Damage area of the shot

Example
x meter radius
Unknownsuggested
Damage Vs Shieldsdamage_vs_shields

Damage to shields

Example
x/shot (x/sec)
Unknownsuggested
Damage Vs Shotsdamage_vs_shots

Damage to shots

Example
x/shot (x/sec)
Unknownsuggested
Damage Vs Asteroidsdamage_vs_asteroids

Damage to asteroids

Example
x/shot (x/sec)
Unknownsuggested
Penetrationpenetration

How far the shot penerates

Example
x meters
Unknownsuggested
Starts Firesstarts_fires

Chance of shot starting fires per tile

Example
x% chance/tile
Unknownsuggested
Power Drain On hitpower_drain

How much power the shot drains

Example
x/shot (x/sec)
Unknownsuggested
Power Drain Areapower_drain_area

The power drain effect area of the shot

Example
x meter radius
Unknownsuggested
Rate of Firerate_of_fire rof fire_rate

Rate of fire of a shot. Usually a weapon property, but some weapons have different rates of fire per shot type

Example
x shots/sec
Unknownsuggested
Ramp-Up Timeramp_up_time rampup_time

Ramp-Up Time of a weapon. More of a weapon property, but included here since the game lists it as a shot property.

Example
x seconds
Unknownsuggested
Rangerange

Range of the shot

Example
x meters
Unknownsuggested
Firing Arcfiring_arc

Firing arc of a shot. Usually a weapon property, but some weapons have different arcs per shot type

Example
x
Numbersuggested
Random Spreadrandom_spread

Random spread inclination of the shot

Example
+/- x°
Unknownsuggested
Tractor Forcetractor_force

Tractor Force value of the shot. Usually a weapon property, but included here in case needed. Do not use unless you have a reason.

Example
x kilonewtons
Unknownsuggested
Turret Speedturret_speed

Turret speed. Usually a weapon property, but some weapons have different turret speeds per shot type

Example
x° /sec
Auto value
Unknownoptional
Speedspeed

How fast the shot travels

Example
∞ meters/sec
Unknownsuggested
Launch Speedlaunch_speed

Launch speed of the shot

Example
x meters/sec
Unknownsuggested
Deploy Speeddeploy_speed

Where applicable, how fast the shot deploys. Used for mines

Example
< x meters/sec
Unknownsuggested
Accelerationacceleration

Acceleration of the shot

Example
x meters/sec²
Unknownsuggested
Acceleration Delayacceleration_delay

Acceleration delay of the shot

Example
x seconds
Unknownsuggested
Guidanceguidance

Guide of the shot

Example
x°/sec
Unknownsuggested
Durabilitydurability

Durability of the shot

Example
x
Unknownsuggested
Separationseparation

Shot separation value

Example
x meters
Unknownsuggested
Detonation Rangedetonation_range

Shot detonation proximity range

Example
x meters
Unknownsuggested
Shrapnelshrapnel

How much shrapnel the shot produces

Example
x
Unknownsuggested
Assembled Fromassembled_from

Parts needed to assemble the shot

Example
x parts/missile
Unknownsuggested
Soundsound1

Part sound

Example
SoundRailgunLauncher Rail.wav
Filesuggested
Sound 1 Captionsound1caption

Caption for sound 1

Unknownsuggested
Soundsound2

Part sound

Example
SoundRailgunLauncher Rail.wav
Filesuggested
Sound 2 Captionsound2caption

Caption for sound 2

Unknownsuggested
Soundsound3

Part sound

Example
SoundRailgunLauncher Rail.wav
Filesuggested
Sound 3 Captionsound3caption

Caption for sound 3

Unknownsuggested
Soundsound4

Part sound

Example
SoundRailgunLauncher Rail.wav
Filesuggested
Sound 4 Captionsound4caption

Caption for sound 4

Unknownsuggested
Soundsound5

Part sound

Example
SoundRailgunLauncher Rail.wav
Filesuggested
Sound 5 Captionsound5caption

Caption for sound 5

Unknownsuggested
Soundsound6

Part sound

Example
SoundRailgunLauncher Rail.wav
Filesuggested
Sound 6 Captionsound6caption

Caption for sound 6

Unknownsuggested
Soundsound7

Part sound

Example
SoundRailgunLauncher Rail.wav
Filesuggested
Sound 7 Captionsound7caption

Caption for sound 7

Unknownsuggested
Soundsound8

Part sound

Example
SoundRailgunLauncher Rail.wav
Filesuggested
Sound 8 Captionsound8caption

Caption for sound 8

Unknownsuggested
Soundsound9

Part sound

Example
SoundRailgunLauncher Rail.wav
Filesuggested
Sound 9 Captionsound9caption

Caption for sound 9

Unknownsuggested
Soundsound10

Part sound

Example
SoundRailgunLauncher Rail.wav
Filesuggested
Sound 10 Captionsound10caption

Caption for sound 10

Unknownsuggested