Adding or replacing images

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Images are useful for part visuals, but also projectiles, explosions, buff indicators, UI buttons and so on.

Adding images

You can add images to your own mod in 2 steps :

  1. Put their files in your mod's folder.
  2. Then reference those images via the correct path so the game can find them. If you use folders, which is good practice, they must be included in that path.

Example

Here you can see the EditorIcon node for a part in that part's .rules file. It reference the icon's image file.
"Icon" means the image you would click on in Build Mode.

EditorIcon
	{
		Texture
		{
			File = "icon.png"
			SampleMode = Linear
		}
		Size = [32, 32]
	}

The lack of path prefixes implies that this file sits next to the .rules file in the same folder, which is in fact the case.

Replacing images

This is done with Replace or Overrides actions in your mod.rules file. Follow those links to find out more.

CalloutIconWarning.png
Warning
Any image Cosmoteer is looking for but can't find will crash the game.

Format

The game uses PNG images.

See also