DamageType

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Code location (what's this?): Cosmoteer.DamageType

Contains all of the hardcoded part categories.

Hardcoded means we can learn about them by looking at the source code, but never modify them.

It is unknown whether anything custom can be added to this list.

Complete list
Name Type Access Description
Salvage ID<DamageType> readonly Only used by crew and mining_beam_small .
Default ID<DamageType> readonly Used by most non-explosive weapons and effects, including ion_beam .
Explosive ID<DamageType> readonly Used by all part explosions and explosive projectiles.

Notes

  • Somewhat unexpectedly, heat damage exists only for the sun's red zone.
    • fire.rules has DamageType = fire but that's not in the list...
    • ion_beam has default damage type.
  • Judging by the difference between the hardcoded damage types and the other existing ones, it should be possible to define your own for your mod.