0.21.3

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0.21.3 is a minor update released on March 31st 2023. It includes new built-in ships, changes to how multiplayer lobbies are created, improvements to system switching in Career mode, bug fixes, and quality-of-life improvements.

Cosmoteer update 0.21.3 is now available! This update has a bunch of miscellaneous quality-of-life improvements and bug fixes. Enjoy!


For those of you hungry for new features, rest assured! A new "Hyperdrive Beacon" ship part is nearing completion and *should* hopefully be in the next update two weeks from today. You can check out a preview of it on the discord. I am also working on the "crew do ship construction and repairs" feature, for which I am hoping to be able to release a test/preview build within the next couple of weeks. Thanks for your continued patience and support!

Changelog

Additions

Improvements

  • Miscellaneous updates to existing built-in ships.
  • In Career mode, it is now possible to switch your view to any star system in which you have ships by opening the galaxy map and clicking on the star system. (Star systems in which you have ships will have a blue rocket icon.) In multiplayer, this will transfer the view of *all* players and thus requires a unanimous vote.
  • Losing all your ships in Career mode will no longer trigger the "ALL HANDS LOST" message if you still have ships in other star systems.
  • Updated visuals for fire VFX and exterior icons.
  • Lobbies are now separated into "Co-op" and "PvP" categories. You can only host Career and Creative mode games in Co-op lobbies, and you can only host Elimination, Arena, and Domination games in PvP lobbies.
  • The name used for you in multiplayer can now be customized in the Miscellaneous settings tab. By default your Steam name will be used.
  • Crew can now enter airlocks at higher speeds, which makes them much better at entering when ships are moving.
  • Crew now don't slow down quite as much when picking up floating resources, making them just a bit faster at gathering.
  • Resources thrown out airlocks now have a little bit of random velocity variation.
  • You can now double-click missions to accept and redeem them.
  • Ctrl+Q and Ctrl+E are now default hotkeys for decreasing and increasing the game speed. (Page down and page up still work too.)
  • Added a "Lock Camera To Ship" setting for Direct Control Mode that, if disabled, will allow you to control the camera normally while in Direct Control Mode (except you can't use keys to control the camera). Disabled is the new default behavior. Enabling will revert to the old behavior.
  • Reduced the size of the red eye focus icon when attacking.
  • Crew O2 warning icons are no longer clickable and thus will no longer block clicks to anything underneath.
  • In Creative mode, you can now press Ctrl+Shift+V as a shortcut for restocking all resources.
  • When starting a multiplayer game (or resyncing after a desync), a percentage will now be shown to indicate progress sending the game data.

Bugfixes

  • Bugfix: When a player left a multiplayer Career game, all their ships would become enemies with all neutral ships.
  • Bugfix: Railgun accuracy had unintentionally been greatly reduced.
  • Bugfix: Rare crash when jumping to a star system.
  • Bugfix: Very rare AI-related crash.
  • Bugfix: Multiplayer desyncs caused by A.I. ships.
  • Bugfix: Multiplayer desyncs caused by Tractor Beams.
  • Bugfix: Copy/pasting resource storage rooms wasn't properly adding their resource type designations to the undo history.
  • Bugfix: It was impossible without zooming in to jump to hyper-jump beacons within sight of the player's other ships if ship blips were turned off.
  • Bugfix: When using the "FPS Follows Cursor" framerate display option, the FPS was being rendered farther from the cursor than was intended.

Modding

  • Modding: Almost any sound effect can now play a sound from a random list by using the syntax 'RandomSounds = ["sound1.wav", sound2.wav"]'.
  • Modding: Almost all sound effects can now be given a fixed or random start time measured in seconds from the beginning of the sound file. Use the syntax 'Start = 1.0' or 'Start = [1.0, 2.0]' depending on whether you want a fixed start time or random range.
  • Modding: In-game sound effects with a MaxConcurrent set can now be limited to a maximum per-ship instead of a global maximum by setting 'ConcurrencyMode = PerShip'. ('ConcurrencyMode = Global' is the default.)