ProgressBar

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A part sub-component that causes a progress bar to be displayed below the part's health bar.

Used by weapons, shields, etc.

Parameters
Name Type Required? Buffable? Default value Description
ShowProgressFor ID<PartComponentRules>

meaning :

string

Yes No - The source of data for the progress bar. It needs to know what it's displaying.
LowColor color

meaning :

a color code (see default)

No - Color.Gray Presumably the color displayed when the value from the source is "low".
HighColor color

meaning :

a color code (see default)

No - Color.Gray Presumably the color displayed when the value from the source is "high".
FullColor color

meaning :

a color code (see default)

No - Color.White Presumably the color displayed when the value from the source is full.
Height float No - 5 How tall the bar is in the UI. The small shield has 10.
Invert bool No - false (effectively) The bar will be inverted, as in empty when the source value is full, and vice-versa.

Shields don't use this, weapons have "true".

ValueRange Range<float>

meaning:

[float, float]

No No new Range<float>(0.0f, 1f)

meaning :

between 0 and 1

??