Thruster (modding)
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Work in Progress
This page is currently WORK IN PROGRESS. Some things may be missing.
Feel free to contribute and don't worry about perfection - other editors can make corrections if necessary. Just get creating!
Code location (what's this?):
Cosmoteer.Ships.Parts.Thrusters.Thruster
A part sub-component that exerts a controlled force on the ship as determined by its activation level.
Inherits from OperationalChainablePartComponent.
Used by thrusters.
Name | Type | Required? | Buffable? | Default value | Description |
---|---|---|---|---|---|
Force | Float | Yes | Yes | ||
MinActivation | Float | Yes | Yes | ||
MaxActivation | Float | Yes | Yes | ||
MinUncommandedActivation | Float | Yes | Yes | ||
MaxUncommandedActivation | Float | Yes | Yes | ||
ActivationIncreaseTime | Time | - | Yes | ||
ActivationRecoveryTime | Time | - | Yes | ||
FuelUsage | List<ThrusterRules.FuelUsageRules> | - | |||
ValueOutputFactor | Float | - | Yes | 1 | |
ValueOutputSmoothing | - | 2 | |||
AllowAutoFire | - | true |
Notes
ThrustIncreaseTime is the time it takes to reach 1.0 ramp-up, but the way the rocket thruster works is that it's maximum ramp-up increases by 1.0 for each extender.[1] - Walt Destler, Cosmoteer developer
- More context from the developer (offsite link)