PartUIToggle
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Code locations (what's this?):
• Cosmoteer.Ships.Parts.UI.PartUIToggle
• Cosmoteer.Ships.Parts.UI.PartUIToggleRules
A part sub-component that tracks a value whose state can be toggled by the player.
Alias "UIToggle", meaning "User Interface Toggle".
Inherits from OperationalPartComponent
.
Presumably used by every part with a toggle that's accessible to the player, like all weapons, thruster_boost
, etc.
This is what makes buttons work. If you want a clickable toggle in your new part part, add this component.
Name | Type | Required? | Buffable? | Default value | Description |
---|---|---|---|---|---|
ToggleID | ID<PartToggleGuiRules> | Yes | - | - | |
Default | int | Yes | - | - | Which of the toggleable choices is active when the part is built. |
AvailableChoices | List<int>? | - | - | - | The list of available choices. |
ToggledOnChoices | List<int>? | - | - | - | |
RememberValue | bool | - | - | true | |
RequiresCommand | bool | - | - | true | |
AlwaysAllowInBuildMode | bool | - | - | true | |
AutoOnTrigger | ID<PartComponentRules>? | - | - | - | |
AutoOffTrigger | ID<PartComponentRules>? | - | - | - |
Notes
Nothing yet.
Examples
This subsection is currently work-in-progress: Some things may be missing.
Feel free to contribute to make it better!