CirclePhysics

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Implements BulletPhysics using a circular collider.

This means it has all parameters from BulletPhysics, listed in that link, in addition to its own listed below.

Parameters
Name Type Required? Buffable? Default value Description
Radius float Yes No - The radius of the collision circle. How big the projectile is. mine has 0.3 .
Density float Yes No - Presumably, like for parts, this determines how heavy ( = hard to move) the projectile is, taking its surface area in consideration.

E.g. the small cannon's bullet_med has 0.0001, missile_he has 0.1 mine has 2 and ion_beam doesn't use Physics.

See also

BoxPhysics