CirclePhysics
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Implements BulletPhysics using a circular collider.
This means it has all parameters from BulletPhysics, listed in that link, in addition to its own listed below.
Name | Type | Required? | Buffable? | Default value | Description |
---|---|---|---|---|---|
Radius | float | Yes | No | - | The radius of the collision circle. How big the projectile is. mine has 0.3 .
|
Density | float | Yes | No | - | Presumably, like for parts, this determines how heavy ( = hard to move) the projectile is, taking its surface area in consideration.
E.g. the small cannon's |