ProximityAcceleration
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Code location (what's this?):
Cosmoteer.Bullets.Physics.BulletProximityAcceleration
Causes a bullet to accelerate towards enemy ships and bullets.
This component makes the projectile move in a direction, more and more over time.
Note that it does not inherit from Acceleration
.
Used by mine
.
Name | Type | Required? | Buffable? | Default value | Description |
---|---|---|---|---|---|
Range | float | Yes | Yes | - | How far out it can detect things to accelerate towards. mine has 15.
|
Acceleration | float | Yes | Yes | - | How fast it accelerates towards any eligible target. E.g. 90 Can be negative, in which case the projectile goes away instead. This trick is used by mine , with a value of -10.
|
Falloff | - | - | 1 | Presumably reduces the strength of the acceleration proportionally with the distance to the target ; in other words, the farther the target, the less acceleration. | |
AccelerateTowardsShips | bool | - | - | true | If true, will seek out ships. |
AccelerateTowardsBullets | bool | - | - | - | If true, will seek out projectiles. |
AccelerateTowardsBulletCategories | ID<BulletTargetableRules>[]?
meaning : An array of strings |
- | - | - | If AccelerateTowardsBullets is true, what categories of projectiles are concerned.
|
AccelerateTowardsFriendlies | bool | - | - | - | - |
AccelerateTowardsEnemies | bool | - | - | true | If true, will seek out enemies. |
Notes
Nothing yet.