Proxies
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Work in Progress
This page is currently WORK IN PROGRESS. Some things may be missing.
Feel free to contribute and don't worry about perfection - other editors can make corrections if necessary. Just get creating!
A proxy (plural "proxies") communicates with something to achieve an effect. There are many different proxies.
Proxies can be described as being very interchangeable.
Proxy components :
- ComponentPresenceToggleRules
- PartChainableProxyRules
- PartModeProxyRules
- PartToggleProxyRules
- PartTriggerProxyRules
- PartValueProxyRules
- ResourceStorageProxy
- EmitterProxyRules
Apparently the only 2 non-component proxies accessible are HitEffects :
Use cases
You can make power distribution systems with proxies.
Part components using proxies :
- (WIP)
Miscellaneous
- ProxyRules
- BuffMultiProxyRules
Examples
(WIP - Example power distribution system)