0.25.2

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0.25.2 is a minor update released on February 13th 2024. It adds free-for-all and 3-4 player support to Build & Battle mode, new built-in ship designs, and a number of bugfixes.

Changelog

Build & Battle

  • Free-for-all is now supported with up to 8 players.
  • Team games now supports up to 4 teams.
  • Team starting positions in the battle phase are now randomized each round.
  • Once all players have marked themselves as ready, there will now be a 5 second countdown before the battle phase begins.
  • If the player has any default crew roles saved, those will now be loaded automatically at the beginning of the match.
  • Chainguns will now start the battle phase fully stocked of ammo even if they were firing at the end of the build phase.

User Interface

  • In the ship editor, a "bullets" icon will now be displayed on Chainguns and Chaingun Magazines to indicate when they are properly connected.

Built-In Ships

Bug Fixes

  • The recent fixes to the thruster logic screwed up Direct Control Mode, which should now also be fixed.
  • Occasional crash caused by recent thruster A.I. fixes.
  • Crash when deleting a planet in creative mode while its options window is open and U.I. animations are turned off.
  • The battle phase in Build & Battle could end prematurely if a ship makes an FTL jump, which could lead to various other issues.
  • In some circumstances, a ship's A.I. was unable to back away from a very close asteroid or other object.
  • Using the "grab" tool to move parts wasn't properly copying the existing part settings to the new part.
  • Deconstructing damaged parts was sometimes not giving quite as much resources back as you would have received had you repaired the part first.
  • Various text rendering issues when a ship contains an ampersand (&) in its name.

Modding

  • OpenCloseSprite should now properly move/rotate when the component it is chained to moves or rotates.
  • Blueprints now support sprite animations.
  • Buff provider components can now be set to 'BlueprintsOnly = true'. This will remove most performance costs for buffs that are only used for display purposes and have no affect on gameplay.