BulletSimpleHitRules

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.rules file/node location: Cosmoteer.Bullets.Hits.BulletSimpleHitRules

Stores rules for a BulletSimpleHit component.

Alias "SimpleHit".

This projectile component decides what effects the projectile will have when it hits.

Inherits from BulletComponentRules.

Presumably used by all non-penetrating projectiles.

Parameters (Complete list)
Name Type Required? Buffable? Default value Description
FriendlyShipLowCollisions

alias SourceShipLowCollisions

bool - - true Whether or not the projectile can hit the ship it's from.
FriendlyShipHighCollisions

alias SourceShipHighCollisions

bool - - true Whether or not the projectile can hit tall parts of the ship it's from.
NonFriendlyShipLowCollisions bool - - true Whether or not the projectile can hit non-friendly ships.
NonFriendlyShipHighCollisions bool - - true Presumably, whether or not the projectile can hit tall parts of enemy ships.
SourcePartCollisionDelay Time? - - Possibly a delay to allow the projectile to clear the part it's from before making it able to collide with that part.
ShieldCollisions EffectFilter - - Filter for shield collisions.
BulletCollisions EffectFilter - -
PenetratesBullets bool - -
CrewCollisions EffectFilter - - Seems to mean EVA crew only.
PenetratesCrew bool - - Seems to mean EVA crew only.
FactorEffectsWith BulletComponentRules - - Presumably for scaling.
HitOperational HitRules? - -
HitStructural HitRules? - -
HitShield HitRules? - -
HitFriendly HitRules? - -
HitBullet HitRules? - -
HitCrew HitRules? - -
HitsFriendlyStructure bool - -
IgnoreStructureUnlessTargeted bool - - true

Notes

Nothing here is required, nor buffable.

Examples

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This subsection is currently work-in-progress: Some things may be missing.

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See also