BulletPenetratingHitRules

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.rules file/node location: Cosmoteer.Bullets.Hits.BulletPenetratingHitRules

Stores rules for a BulletPenetratingHit component.

Alias "PenetratingHit".

This projectile component decides what effects the penetrating projectile will have when it hits.

Inherits from BulletComponentRules.

Presumably used by all penetrating projectiles.

Parameters (Complete list)
Name Type Required? Buffable? Default value Description
Penetration float - Yes
PenetrationSpeed float? - Yes
PenetratesOperational bool - -
PenetratesStructural bool - -
PenetratesShields bool - -
PenetratesFriendlies bool - -
OperationalPenetrationFactor float - - 1
StructuralPenetrationFactor float - - 1
ShieldPenetrationFactor float - - 1
FriendlyShipLowCollisions

alias SourceShipLowCollisions

bool - - true Whether or not the projectile can hit the ship it's from.
FriendlyShipHighCollisions

alias SourceShipHighCollisions

bool - - true Whether or not the projectile can hit tall parts of the ship it's from.
NonFriendlyShipLowCollisions bool - - true Whether or not the projectile can hit non-friendly ships.
NonFriendlyShipHighCollisions bool - - true Presumably, whether or not the projectile can hit tall parts of enemy ships.
SourcePartCollisionDelay Time? - - Possibly a delay to allow the projectile to clear the part it's from before making it able to collide with that part.
ShieldCollisions EffectFilter - - Filter for shield collisions.
BulletCollisions EffectFilter - -
PenetratesBullets bool - -
CrewCollisions EffectFilter - - Seems to mean EVA crew only.
PenetratesCrew bool - - Seems to mean EVA crew only.
FactorEffectsWith BulletComponentRules - - Presumably for scaling.
HitOperational HitRules? - -
HitStructural HitRules? - -
PenetratingOperational HitRules? - -
PenetratingStructural HitRules? - -
HitShield HitRules? - -
HitFriendly HitRules? - -
HitBullet HitRules? - -
HitCrew HitRules? - -
HitsFriendlyStructure bool - -

Notes

Nothing here is required.

Examples

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See also