BulletPenetratingHitRules
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Work in Progress
This page is currently WORK IN PROGRESS. Some things may be missing.
Feel free to contribute and don't worry about perfection - other editors can make corrections if necessary. Just get creating!
.rules
file/node location: Cosmoteer.Bullets.Hits.BulletPenetratingHitRules
Stores rules for a BulletPenetratingHit component.
Alias "PenetratingHit".
This projectile component decides what effects the penetrating projectile will have when it hits.
Inherits from BulletComponentRules
.
Presumably used by all penetrating projectiles.
Name | Type | Required? | Buffable? | Default value | Description |
---|---|---|---|---|---|
Penetration | float | - | Yes | ||
PenetrationSpeed | float? | - | Yes | ||
PenetratesOperational | bool | - | - | ||
PenetratesStructural | bool | - | - | ||
PenetratesShields | bool | - | - | ||
PenetratesFriendlies | bool | - | - | ||
OperationalPenetrationFactor | float | - | - | 1 | |
StructuralPenetrationFactor | float | - | - | 1 | |
ShieldPenetrationFactor | float | - | - | 1 | |
FriendlyShipLowCollisions
alias SourceShipLowCollisions |
bool | - | - | true | Whether or not the projectile can hit the ship it's from. |
FriendlyShipHighCollisions
alias SourceShipHighCollisions |
bool | - | - | true | Whether or not the projectile can hit tall parts of the ship it's from. |
NonFriendlyShipLowCollisions | bool | - | - | true | Whether or not the projectile can hit non-friendly ships. |
NonFriendlyShipHighCollisions | bool | - | - | true | Presumably, whether or not the projectile can hit tall parts of enemy ships. |
SourcePartCollisionDelay | Time? | - | - | Possibly a delay to allow the projectile to clear the part it's from before making it able to collide with that part. | |
ShieldCollisions | EffectFilter | - | - | Filter for shield collisions. | |
BulletCollisions | EffectFilter | - | - | ||
PenetratesBullets | bool | - | - | ||
CrewCollisions | EffectFilter | - | - | Seems to mean EVA crew only. | |
PenetratesCrew | bool | - | - | Seems to mean EVA crew only. | |
FactorEffectsWith | BulletComponentRules | - | - | Presumably for scaling. | |
HitOperational | HitRules? | - | - | ||
HitStructural | HitRules? | - | - | ||
PenetratingOperational | HitRules? | - | - | ||
PenetratingStructural | HitRules? | - | - | ||
HitShield | HitRules? | - | - | ||
HitFriendly | HitRules? | - | - | ||
HitBullet | HitRules? | - | - | ||
HitCrew | HitRules? | - | - | ||
HitsFriendlyStructure | bool | - | - |
Notes
Nothing here is required.
Examples
This subsection is currently work-in-progress: Some things may be missing.
Feel free to contribute to make it better!