Nugget (modding)
< Modding | Resources (modding)Modding/Resources/Nugget
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Code locations (what's this?):
• Cosmoteer.Resources.Nugget
• Cosmoteer.Resources.NuggetFlags
• Cosmoteer.Resources.NuggetRules
A single "nugget" of resource floating in space that can be picked up by crew.
Stores global resource nugget rules.
Alias "NuggetRules".
This is how resources exist in space outside of ships and parts, and possibly in visible storage in parts.
Inherits from SimObject
.
Name | Type | Required? | Default value | Description |
---|---|---|---|---|
LinearDamping | float | Yes | - | How much drag affects the movement of the floating resource until it comes to a complete stop.
Higher values slow it down faster. |
AngularDamping | float | Yes | - | How much drag affects the rotation of the floating resource until it comes to a complete stop.
Higher values slow it down faster. |
DropLinearVelocity | Range<float> | Yes | - | Presumably how fast the resource moves forward when first spawned in space. |
DropAngularVelocity | Range<Angle> | Yes | - | Presumably how fast the resource rotates around its own center when first spawned in space. |
SelectionRadius | float | Yes | - | Presumably, the higher this is, the further away your mouse can be to successfully select it. |
Notes
- Shares some parameters with projectiles, so you can look at their values for reference.
- There is an enum
NuggetFlags
set to :0
if the resource is unowned ("None
")1
if the resource is owned ("BelongsToPlayer
")
Examples
This subsection is currently work-in-progress: Some things may be missing.
Feel free to contribute to make it better!