BulletComponentRules
< Modding | Projectile (modding) | Projectile ComponentsModding/Projectile/Components/BulletComponentRules
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Code locations (what's this?):
• Cosmoteer.Bullets.BulletComponent
• Cosmoteer.Bullets.BulletComponentRules
The base class for components that can be attached to bullets.
Alias "BulletComponent".
Inherits from SceneComponent
.
This is an abstract class, sharing functionality with its inheritors without repeating code. Don't use it directly, pick an inheritor instead.
Inheritors :
Name | Type | Required? | Buffable? | Default value | Description |
---|---|---|---|---|---|
ID | ID<BulletComponentRules> | Yes | - | - | Identifier ( = "name") of the component in the code. Must be unique across the game. |