TargetHoming

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Causes the attached bullet to rotate towards its target.

This component makes the projectile turn in the direction of a target if one exists and the delay has expired. This happens a little every frame.

Used by missiles, maybe mines...

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Warning
If there are multiple components of this type in a projectile, only one will work, apparently the last in the code.

Parameters

Name Type Required? Buffable? Default value Description
TurnVelocity angle Yes Yes - E.g. 240dThe specified angle is meant per second.
ModifiesLinearVelocity bool No No No
Delay time

meaning : float

No Yes - Time in seconds before the component does anything. E.g. 0.1
AvoidanceRaycastDistance float No No - How far ahead the projectile looks for things to avoid (like : your own ship).
TargetLeadPrediction bool No No No Does the projectile try to anticipate the enemy's future location
VelocityCompensation float No No - If the projectile is going the wrong way, how much it slows down to fix that.

Used by missiles.

AvoidsEnemies bool No No No
AvoidsFriendlies bool No No Yes (luckily)
AvoidsJunk bool No No No
AvoidsStructural bool No No No
AvoidsOperational bool No No Yes (weird)

Example mods

"Missile Launcher variant - Crippler" by Dj0z