DeathByEnemyProximity

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Code location (what's this?): Cosmoteer.Bullets.Death.BulletDeathByEnemyProximity

Causes the bullet to explode when it is near an enemy ship or bullet.


Note that "bullet" here really means any projectile. This is what mines use for example.
Technically, it's a projectile component ("bullet component" in source code).

Parameters

Name Type Required? Buffable? Default value Description
Interval time Yes Yes -
Range float Yes Yes -
StartDelay float Yes Yes -
AccumulateThreshold float No Yes 1
AccumulateRate float No Yes 1
DeaccumulateRate float No Yes 1
DetectsShips bool No No true
DetectsBullets bool No No -
DetectsBulletCategories ID<BulletTargetableRules>[]?

meaning : list of projectile categories

No No - A list names of .rules files for projectile types, which the projectile will react to.

E.g. [missile, mine]

OutputFactorRange float No No - This is a float but looks special.

Probably a random number between 0 and 1.

Extra

Quick developer comment about this component on the forum.