0.21.2

From Cosmoteer Wiki
Jump to navigation Jump to search

0.21.2 is a minor update released on March 17th 2023. It includes new built-in ships, balance adjustments, bugfixes, and quality-of-life improvements.

Changelog

Additions

Improvements

  • Railgun balance changes:
  • Mine balance changes:
    • Halved iron/ammo cost to manufacture mines.
    • Increased health from 800 to 3200.
      • Increased the number of mine parts that can fit in a tile stack from 4 to 8.
  • E.M.P. Missile balance changes:
    • Increased E.M.P. missile range from 600 to 700.
    • Miscellaneous updates to other existing built-in ships.
  • Ships that are set to "junk" can no longer be controlled, which the U.I. now makes clear with a red icon on the HUD similar to the icon shown when the ship doesn't have enough command points.
  • Delivery missions will no longer be shown if they don't have enough space to hold the requested resources.
  • Mining lasers will no longer shoot at parts marked for salvaging when set to Hold Fire.
  • Collateral damage from area-of-effect weapons will no longer damage neutral ships/stations. This should prevent accidentally damaging stations while trying to rescue them.
  • Tweaked collision avoidance so that ships will be less likely to interfere with each other when flying around suns.
  • Changed the default hotkey for toggling the "Toggle Auto Face Cursor" direct control mode option from Ctrl+F to Ctrl+Shift+F to reduce accidental presses.
  • Ships owned by player can now be abandoned even if there are no crew on the ship.
  • Added settings to turn off the flying crew and resource pick-up dotted lines.
  • Using the "Load Ship (Replace Existing)" option in the ship editor will now automatically update the ship's flight direction to match the loaded ship.
  • Increased the default number of auto-save, quick-save, and lost ship files from 10 to 25. (Only applies to new players.)
  • Replaced the clock icon (shown next to a player's name in multiplayer when they are slowing the game down for everyone else) with a turtle icon.

Bugfixes

  • Bugfix: Crash in some very specific situations when transferring crew to a junked ship.
  • Bugfix: Rare crash when jumping to a new star system.
  • Bugfix: Occasional crashes almost immediately when a multiplayer game desyncs.
  • Bugfix: After a multiplayer desync, any observers would become like "Player 1" but unable to actually control anything.
  • Bugfix: On occasion, more crew than necessary could be assigned to deliver batteries.
  • Bugfix: Ion Beam Prisms were very slow to change targets after destroying their current target.
  • Bugfix: If a player gets disconnected from a multiplayer game while making an in-system hyper-jump, the jumping ship(s) would disappear until another player travels to near where it jumped to.
  • Bugfix: Copying, rotating, and pasting groups of parts could break resource and crew assignments when done between non-rotatable parts.
  • Bugfix: The "Break Formation To Attack" setting was not functioning at all.
  • Bugfix: Missions that were redeemable at any trade station in a star system would also erroneously show star icons on faction bases.
  • Bugfix: Typing multiplayer chat messages longer than the text box would cause the text to be offset the next time a chat message was typed.