Railgun Launcher Module

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Railgun Launcher Module
Railgun Launcher Module Icon.png
Part Information
A required component of all railguns. Must be paired with a Loader and zero or more Accelerators. Railguns fire magnetically accelerated projectiles that can penetrate deep into enemy ships, causing great damage.
Resources
Value
7,500
Hit Points
6,000
Size
2x4 meters
Mass
36.0 tonnes
Command Points
-1 (used)
Crew Speed
50%
Blueprint Cost
10,000
Required Blueprint
Weapon Information
Damage
10,000/shot (2,500/sec)
Range
300 meters (Max 600 meters)
Rate of Fire
0.25 shots/sec
Penetration
15 meters
Ammo Use
6/shot (1.5/sec)
Power Information
Power Use
0.5/shot (0.13/sec)
Power Capacity
2
Technical Information
ID
railgun_launcher

A required component of all railguns. Must be paired with a Loader and zero or more Accelerators.

Railguns fire magnetically accelerated projectiles that can penetrate deep into enemy ships, causing great damage.
Each Railgun requires both a Loader and a Launcher, plus any number of optional Accelerators.

Crew cannot walk from one side of a Railgun Launcher or Accelerator to the other.

The Railgun Launcher Module is a required component of a functioning railgun design. It is placed on the end of a railgun, and is the piece that allows it to actually fire a projectile. A Railgun Loader Module is also required to make a functioning weapon.

If any part of the railgun is destroyed, all other parts explode in a chain reaction, dealing a small amount of damage to surrounding tiles.

See Also