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Launches missiles or mines of any type.
The type of munition launched can be changed at any time during or after construction, even during battle.
The Missile & Mine Launcher is a projectile weapon. It launches missiles of varying types, and proximity mines.
High-Explosive Missiles cause significant damage over a small area.
Max Damage: | 15,000/shot (7,500/sec) |
Damage Area: | 4 meter radius |
Rate of Fire: | 0.5 shots/sec |
Range: | 450 meters |
Firing Arc: | 360° |
Launch Speed: | 45 meters/sec |
Acceleration: | 65 meters/sec² |
Guidance: | 240°/sec |
Durability: | 800 |
Assembled From: | 4 parts/missile |
Sound (Hit): |
Electromagnetic Pulse Missiles drain power from enemy systems in a very large area.
Damage: | 300/shot (50/sec) |
Power Drain On Hit: | 18/shot (3/sec) |
Power Drain Area: | 18 meter radius |
Rate of Fire: | 0.167 shots/sec |
Range: | 700 meters |
Firing Arc: | 360° |
Launch Speed: | 45 meters/sec |
Acceleration: | 75 meters/sec² |
Guidance: | 120°/sec |
Durability: | 3,200 |
Assembled From: | 9 parts/missile |
Sound (Hit): |
Tactical Nuclear Missiles cause massive damage in a very large area.
Max Damage: | 200,000/shot (20,000/sec) |
Damage Area: | 10 meter radius |
Rate of Fire: | 0.1 shots/sec |
Range: | 250 meters |
Firing Arc: | 200° |
Launch Speed: | 100 meters/sec |
Acceleration: | 500 meters/sec² |
Acceleration Delay: | 1.25 seconds |
Durability: | 7,200 |
Assembled From: | 12 parts/missile |
Sound (Hit): |
Mines explode when in proximity to enemy ships, launching damaging shrapnel.
Salvo: | 2 shots (0.16/sec) |
Rate of Fire: | 0.33 shots/sec |
Range: | 150 meters |
Firing Arc: | 90° |
Launch Speed: | 100 meters/sec |
Deploy Speed: | < 30 meters/sec |
Durability: | 3,200 |
Separation: | 23 meters |
Detonation Range: | 20 meters |
Shrapnel: | 16 |
Life Span: | 1 minutes |
Instant Arming Speed: | -65.7 to -122.3 m/s |
Sound (Armed): |
Damage: | 4,800 |
Penetration: | 2 meters |
Starts Fires: | 40% chance/tile |
Range: | 40 meters |
Speed: | 35 meters/sec |
Durability: | ∞ |
While flying on a straight course at speeds between -65.7 to -122.3m/s, mines launched in the opposite direction will instantly reach their deployment speed and arm themselves. It is possible to achieve the same effect while manoeuvring but it will be more difficult because the ship's momentum will affect the mines speed as well. This is highly effective against an opponent actively pursuing the player as he won't be able to avoid the mines and thus receive catastrophic damage as all the shrapnel will collide with his ship.