Structure

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Structure
StructureIcon.png
Part Information
Resources
Steel x2
Value
50
Hit Points
1,000
Size
1x1 meters
Mass
0.33 tonnes
Technical Information
ID
structure

Wedge
StructureWedgeIcon.png
Part Information
Resources
Steel x1
Value
25
Hit Points
500
Size
1x1 meters
Mass
0.17 tonnes
Technical Information
ID
structure_wedge

1x2 Wedge
StructureWedge1x2Icon.png
Part Information
Resources
Steel x2
Value
50
Hit Points
1000
Size
1x2 meters
Mass
0.33 tonnes
Technical Information
ID
structure_1x2_wedge

1x3 Wedge
StructureWedge1x3Icon.png
Part Information
Resources
Steel x3
Value
75
Hit Points
1500
Size
1x3 meters
Mass
0.5 tonnes
Technical Information
ID
structure_1x3_wedge

Triangle
StructureTriangleIcon.png
Part Information
Resources
Steel x1
Value
25
Hit Points
250
Size
1x1 meters
Mass
0.08 tonnes
Technical Information
ID
structure_tri

Arm. + Str. Wedge
ArmStrWedgeIcon.png
Part Information
Resources
Steel x5
Value
125
Hit Points
2000
Penetration Resist
-4 meters
Area Damage Resist
50%
E.M.P. Resist
-0.5 power drain
Size
1x1 meters
Mass
1.5 tonnes
Technical Information
ID
armor_structure_hybrid_1x1

Arm. + Str. 1x2 Wedge
ArmStrWedge1x2Icon.png
Part Information
Resources
Steel x10
Value
250
Hit Points
4000
Penetration Resist
-4 meters
Area Damage Resist
50%
E.M.P. Resist
-1 power drain
Size
1x2 meters
Mass
3 tonnes
Technical Information
ID
armor_structure_hybrid_1x2

Arm. + Str. 1x3 Wedge
ArmStrWedge1x3Icon.png
Part Information
Resources
Steel x15
Value
375
Hit Points
6000
Penetration Resist
-2 meters
Area Damage Resist
50%
E.M.P. Resist
-1.5 power drain
Size
1x3 meters
Mass
4.5 tonnes
Technical Information
ID
armor_structure_hybrid_1x3

Arm. + Str. Triangle
ArmStrTriangleIcon.png
Part Information
Resources
Steel x3
Value
75
Hit Points
1000
Penetration Resist
-2 meters
Area Damage Resist
50%
E.M.P. Resist
-0.25 power drain
Size
1x1 meters
Mass
0.75 tonnes
Technical Information
ID
armor_structure_hybrid_tri

The underlying structural frame that holds a ship together. Structure is automatically included with all rooms and corridors.
- In-game description

Structure is the base layer of all ships and acts as the architectural component that holds the ship pieces together. Structure pieces can only connect on their orthogonal sides (e.g., the Structure Wedge cannot connect on the long side of the triangle at a 45 degree angle). As they are the base layer, by default weapons pass over structure (including enemy weapons), though some do damage it slightly as they pass. It is possible to specifically target structure on enemy ships, in which case weapons that normally pass over structure will collide with it instead; this can be useful for targeting enemy weak points to physically break off key sections of an already-damaged ship. Additionally, because your weapons pass over structure, but ships do not, this forms the basis of some Ramming ship archetypes.

Variants

All structure parts except the basic 1x1 square also have a variant composed of half-Armor, half-Structure. This has the benefit of providing full mounting points on all four sides of the piece of armor, by virtue of the structure "filling in" the overall shape, at the expense of additional resource cost over the corresponding base armor component and without providing any additional hit points, penetration resist, etc.