Guides Hub/Dictionary

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Here you can look up what various terms used by the cosmoteer comunity mean.

Dictionary

Name Type Definiton Example/More Information

Alpha

Archetype The burst potential of a part. This word is most commonly used when describing something with a lot of immediate potential but low or even no sustainability. Example: An Alpha railfan does not supply its rails with power or ammo to purely focus on damage. Alpha boost is used to quickly enter a fight without needing to worry about resupply routes.
Alpha CG by Plaus, also uses alpha boost

Armor Weaving

Ship Architecture Arranging 2x1 armor in a brick-like formation.
WeavedArmor.png
This is done to increase the effective health of a ship’s armor by spreading damage.

Avoider

Archetype An omni thrust ship designed to strafe or kite around the enemies.
Eidolon by Saris, probably the most iconic avoider
The classical version of this build uses different shields, blasters and eb.

Barge

Archetype Forwards-backwards Bi-thrust ship. Also known as a cruiser.
Fossil by Nick
Mostly used for long HE missile ships.

Bi-Thrust / Linear Thrust

Thrust type A thrust setup characterized by having similar or the same thrust in two directions.

Brick

Archetype A ship with a lot of armor.
Blob Fish by Plaus

Broadsider

Archetype A ship with most or all of its weapons on its sides that is designed to face an opponent with its sides.
Armageddon by Twrecks
Generally considered a very weak ship type.

Bumper

Ship Archetecture Structure that prevents your opponent from entering the large shield radius.
Cosmoteer bg4GpZVKdS.png
Often seen on light ships like orbiter walls or UL nuke orbiters.

Cruiser

Archetype Forwards-backwards Bi-thrust ship. Also known as a barge.
Melty by Quiximo
For example, the ion cruiser is a very iconic ship type.

Detach

Ship Architecture Using explosive charges to remove part of your own ship, for reasons like speed gain by shedding weight.

Duel

Game Etiquette A 1v1 battle between players with the expectation that other players don't get involved.

Feathering

Piloting Technique Preserving thrust rampup. Done by tapping the turn keys while holding the forward key in order to keep as much thrust ramped up as possible. This is basically required to effectively pilot mono thrust ships.

Fastwall

Archetype Outdated term for avoider.

Ion core

Ship Architecture A group of ion beam emitters and ion beam prisms arranged in a beneficial way.

Kite

Archetype A mono thrust ship designed to utilize its speed and range to keep enemies away while firing.
A basic rail kite by Plaus

Locking

Design Trick Creating a stable connection between 2 different ships
Lighning Thunder by Blaze, a UL locking morbiter
The method allowing for a consistent and stable combining of separate ships works by exploiting a flaw in the game's collision detection algorithm that occurs when a ship is moving from 15-21 m/s. For more information check locking.

Mobile Spinner Fort

Archetype A Spinner with an internal ship to move it around.
Exterminators Halo by Nick

Mono Ship

Archetype A singular ship.

Mono Thrust

Thrust Type A thrust setup characterized by most or all of the thrust pointing in a single direction.

Morbiter

Archetype A Missile Orbiter.
[Insert generic Morbiter] by Plaus

Nuke Flinging

Piloting technique Rotating your ship in order to impart your ships rotational energy into a nuke's directional velocity. A common strategy for UL nuke orbiters

Omni Thrust

Thrust Type A thrust setup characterized by having similar or the same power in all directions.

Orbiter

Archetype A Mono thrust ship designed to circle around another ship.

Preload

Design Trick Setting Launchers to a different missile type than what is supplied
EMP preload
This is done to have one volley of a different missile type before using the main ammo type.

Pretasking

Logistics A logistics trick where crew supplying a low priority part can be rerouted to supply a higher priority part. Most often used to increase large shield uptime.

Railfan

Archetype A heavily armored railgun ship.
Necrologist by Kine
Some people call any kind of railgun ship a rail fan.

Railfanning

Piloting Technique Focusing railgun fire in one spot. You achieve this by setting your rails to fire at target and targeting one spot, then rotating your ship so all of the rails hit one spot.

Horn

Ship Architecture Long structure that extends from a ship designed to manipulate the movement of other ships during a ram.
A horn on a TB rail used to avoid ram locks
TB rail sometimes use horns in order to prevent a ramlock

Ramlock

Piloting Technique Ramming the opponent in such a way that they can not escape the ship contact. Commonly assisted by ramming hooks and utilized by rammers.

Ramming Hooks

Ship Architecture 2 symmetrically arranged horns designed to keep opponents in a ramlock
Cosmoteer jptSaWmPqJ.png

Spinner

Archetype A ship designed to spin.
Gensokyo Millenium History of the Moon by Slowking
The main advantage of spinners is their ability to spread damage and be durable from every direction. The most common spinner armament is rails

Rammer

Archetype A Mono thrust ship designed to ram opponents, most often using Ions or Deck Cannons and making use of hooks.
Fion by Luna, an iconic ion rammer

Scout

Archetype A small, light and at most very lightly armed ship
Small scout for domination
Used to provide vision and capture unoccupied points in Domination.

Spaced Armor

Ship Architecture Using 1x1 armor wedges.
Cosmoteer RG9aw41LgI.png
This is done in order to achieve higher penetration resistance

Splitter

Archetype A Mono ship that can split into a set of traps or a swarm.
Frog fish by Plaus

Structure cage

Ship Architecture Structure that prevents your opponent from entering the large shield radius. Often used on very light ships like orbiter walls or UL nuke orbiters

Squib

Archetype A small secondary ship designed to flank.

Swarm

Archetype A set of Four or more ships.

Traps

Archetype A set of Two or Three ships.

Tri-Thrust

Thruster Type A thrust setup characterized by having thrust in three directions.

Ultralight

Archetype A ship designed to minimize weight by using no armor and significantly limiting the amount of corridors/walkways. Many people use this word to simply describe light ships that even have armor

Uptime

Logistics A description of how well a part is supplied with resources. Example: Your shields having good uptime means they regenerate quickly.

Your thrust having bad uptime means that it flickers and isnt working at full capacity.

Wall

Archetype A very wide ship with a large amount of surface area dedicated to weapons.
Canwall by Plaus, A standard cannon orbiter wall
There are multiple types like orbiter walls, cruiser walls and Avoiders.

Waste Ship

Archetype A ship designed to be as cheap and expendable as possible.
A standard 4 LC waste ship for domination
Such ships often have no reactors or additional ammo storage and are commonly used in domination.

Abbreviations

Abbreviation Meaning Elaboration

CR

Control Room Used for any part that produces command points.

CG

Chaingun

DC

Deck Cannon or Direct Control

Dom


Domination

EB

Disruptor From the old name of the weapon - electro bolter

ER

Engine Room

FE

Fire Extinguisher

HT


Huge Thruster

LC

Large Cannon

LR

Large Reactor

LS


Large Shield

OMW

On my way Used when playing pvp duels to announce an attack.

PWO

Ping when open Used to ask someone to notify them once the currently running game is open again.

MR

Medium Rector

MRT

Modular Rocket Thruster

MSF

Mobile Spinner Fort

PD


Point Defense

RTS

Real Time Strategy The default way to pilot your ship using movement controls. This term comes from the simularity in controls to games in the real time strategy genre.

SC


Small Cannon

SR


Small Reactor

SS


Small Shield

TB

Tractor Beam

UL

Ultralight