Ship Archetypes
This is a collection of the many different ship types that are being used in competitive play.
Elimination ships
The most popular archetypes for Elimination.
Alpha Chaingun Rammer
Alpha • Chaingun • Rammers want to quickly kill their opponent with an overwhelming amount of firepower and speed without any regard for sustainability.
Avoider
Avoiders are agile ships with well sustained shields and little firepower. Their strategy is to slowly chip away from the enemy ship and avoid any counterattacks.
Ion Cruiser
An Ion • Cruiser is a slow and heavy ship which uses good ion beam focus to deal a lot of damage even from a distance.
Rail kite
A fragile ship that leverages their rails superior range to snipe opponents from a distance.
Tractor Beam Railgun Ship
This ship type is slow and heavily armored using its tractor beams to flip opponents and the rails to punish quickly.
Missile Orbiter
Missile • Orbiters are designed to circle around the opponent and use he missiles to damage the vulnerable sides and backs.
Ion Rammer
Ion • Rammers are built to be fast but still tanky enough to catch and kill the enemy with a high dps ion beam.
Deck Cannon Rammer
Deck Cannon • Rammers similarly to ion rammers wants to overwhelm the enemy with equally strong defense and offense in a close range engagement.
Orbiter Wall
Orbiter Walls are fast and wide ships with strong shield defenses that often try to ram on the side of a ship or split to flank the enemy.
UL Nuke Orbiter
A UL • Nuke • Orbiter is a fast archetype that wants to quickly strike with a vast amount of firepower.
Domination
The most popular archetypes for Domination.
Deck Cannon Ships
Deck Cannon Ships are the stem of your domination lineup. The most popular and effective archetype, which has many variations and counters coming from its extensive use.
Kite
Kites can deal damage without getting hurt themselves and accumulate value in doing so.
Interceptor
Interceptors are fast ships, ditching armor for shields or nothing at all, they are a direct counter to kiters, squibs, or anything that intends to evade the enemy and is fragile.
Large Cannon Ships
Large Cannon Ships are designed to perform multiple tasks at once, let it be point holding, flanking bigger ships or fighting themselves. Their build principles rely on speed, firepower and great cost efficiency, thats why you will see a lot of variations utilize capacitators to reduce costs. In the recent domination times, regular waste ships (50k 4lc with no reactor) are heavily outdated and not effective anymore.
Scout/Squib
Scouts or Squibs are very cheap ships meant for map control, backstabbing and being a constant nuisance to the enemy. They can be made with any weapon at all (although i dont recommend you to use flaks, railguns or chainguns).