Blueprints

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Blueprints are technology purchased from Stations in Career Mode to unlock Ship Parts for construction. They are not a physical item akin to a resource, but instead grant the ability to construct the corresponding part. Currently, every station sells the same blueprints, accessible by hailing the station and selecting the blueprints tab. Each blueprint has an Unlock Cost in Credits Icon.pngCredits, and some have a Required blueprint that must be purchased first. The cost of any Starter Ship (whether included with the game or imported as a custom ship) includes the cost of any required blueprints -- in addition to the individual part cost -- which functions as a soft cap on what parts can be included on starter ships.

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Tip
During a multiplayer Career game, all blueprints are shared among all players -- no need to purchase them individually!
Blueprints

Energy Weapons

Name Unlock Cost Requirements
Laser Blaster Credits Icon.png 1,000
Heavy Laser Blaster Credits Icon.png 3,000 Laser Blaster
Disruptor Credits Icon.png 1,500 Laser Blaster
Ion Beam Emitter Credits Icon.png 5,000 Heavy Laser Blaster
Ion Beam Prism Credits Icon.png 5,000 Ion Beam Emitter
Mining Laser Credits Icon.png 3,000

Projectile Weapons

Name Unlock Cost Requirements
Standard Cannon Credits Icon.png 1,000
Large Cannon Credits Icon.png 2,500 Standard Cannon
Deck Cannon Credits Icon.png 10,000 Large Cannon
High-Explosive Missiles Credits Icon.png 5,000 [1]
E.M.P. Missile Credits Icon.png 10,000 [1]
Tactical Nuclear Missile Credits Icon.png 20,000 [1]
Proximity Mines Credits Icon.png 10,000 [1]
Railgun Credits Icon.png 10,000 Standard Cannon
Chaingun Credits Icon.png 8,500 Standard Cannon
Flak Battery Credits Icon.png 7,000 Standard Cannon

Defenses

Name Unlock Cost Requirements
Flak Battery Credits Icon.png 7,000 Standard Cannon
Small Shield Generator Credits Icon.png 2,500
Large Shield Generator Credits Icon.png 10,000 Small Shield Generator

Flight

Name Unlock Cost Requirements
Small Hyperdrive Credits Icon.png 1,000
Medium Hyperdrive Credits Icon.png 10,000 Small Hyperdrive
Large Hyperdrive Credits Icon.png 20,000 Medium Hyperdrive
Control Room Credits Icon.png 5,000
Bridge Credits Icon.png 10,000 Control Room
Large Thruster Credits Icon.png 2,000
Huge Thruster Credits Icon.png 5,000 Large Thruster
Boost Thruster Credits Icon.png 3,000 Large Thruster
Modular Rocket Thruster (M.R.T.) Credits Icon.png 10,000 Huge Thruster
Engine Room Credits Icon.png 6,000 Large Thruster

Crew

Name Unlock Cost Requirements
Moving Walkway Credits Icon.png 2,500

Power

Name Unlock Cost Requirements
Medium Reactor Core Credits Icon.png 10,000
Large Reactor Core Credits Icon.png 20,000 Medium Reactor Core

Production

Name Unlock Cost Requirements
Cannon Ammo Factory Credits Icon.png 2,000 Standard Cannon
High-Explosive Missile Factory Credits Icon.png 7,500 High-Explosive Missiles
E.M.P. Missile Factory Credits Icon.png 10,000 E.M.P. Missile
Mine Factory Credits Icon.png 10,000 Cannon Ammo Factory and Proximity Mines
Steel Smelter Credits Icon.png 15,000
Coil Factory Credits Icon.png 15,000 Steel Smelter
Hyper-Coil Factory Credits Icon.png 25,000 Coil Factory
Tri-Steel Smelter Credits Icon.png 35,000 Hyper-Coil Factory
Diamond Smelter Credits Icon.png 25,000 Tri-Steel Smelter
Processor Fabricator Credits Icon.png 40,000 Hyper-Coil Factory
Uranium Enricher Credits Icon.png 45,000 Hyper-Coil Factory
Nuclear Missile Factory Credits Icon.png 15,000 Tactical Nuclear Missile and Uranium Enricher

Storage

Name Unlock Cost Requirements
Resource Collector Credits Icon.png 1,500

Utilities

Name Unlock Cost Requirements
Resource Collector Credits Icon.png 1,500
Mining Laser Credits Icon.png 3,000
Tractor Beam Emitter Credits Icon.png 10,000
Sensor Array Credits Icon.png 10,000
Hyperdrive Beacon Credits Icon.png 20,000 Small Hyperdrive
Explosive Charge Credits Icon.png 1,000

History

Cosmoteer Modern
0.26.0 M.R.T. Introduced

Notes

  1. 1.0 1.1 1.2 1.3 There is a known bug where ships designed in Creative that use Launchers require all four launcher blueprints to be unlocked if used as a starter ship. This effectively makes Launchers unable to be used as a starter ship, because the total cost of just the blueprints would be 45,000 credits.