Blueprints
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Blueprints are technology purchased from Stations in Career Mode to unlock Ship Parts for construction. They are not a physical item akin to a resource, but instead grant the ability to construct the corresponding part. Currently, every station sells the same blueprints, accessible by hailing the station and selecting the blueprints tab. Each blueprint has an Unlock Cost in Credits, and some have a Required blueprint that must be purchased first. The cost of any Starter Ship (whether included with the game or imported as a custom ship) includes the cost of any required blueprints -- in addition to the individual part cost -- which functions as a soft cap on what parts can be included on starter ships.
Tip
During a multiplayer Career game, all blueprints are shared among all players -- no need to purchase them individually!
Energy Weapons | ||
Name | Unlock Cost | Requirements |
---|---|---|
Laser Blaster | 1,000 | |
Heavy Laser Blaster | 3,000 | Laser Blaster |
Disruptor | 1,500 | Laser Blaster |
Ion Beam Emitter | 5,000 | Heavy Laser Blaster |
Ion Beam Prism | 5,000 | Ion Beam Emitter |
Mining Laser | 3,000 | |
Projectile Weapons | ||
Name | Unlock Cost | Requirements |
Standard Cannon | 1,000 | |
Large Cannon | 2,500 | Standard Cannon |
Deck Cannon | 10,000 | Large Cannon |
High-Explosive Missiles | 5,000 | [1] |
E.M.P. Missile | 10,000 | [1] |
Tactical Nuclear Missile | 20,000 | [1] |
Proximity Mines | 10,000 | [1] |
Railgun | 10,000 | Standard Cannon |
Chaingun | 8,500 | Standard Cannon |
Flak Battery | 7,000 | Standard Cannon |
Defenses | ||
Name | Unlock Cost | Requirements |
Flak Battery | 7,000 | Standard Cannon |
Small Shield Generator | 2,500 | |
Large Shield Generator | 10,000 | Small Shield Generator |
Flight | ||
Name | Unlock Cost | Requirements |
Small Hyperdrive | 1,000 | |
Medium Hyperdrive | 10,000 | Small Hyperdrive |
Large Hyperdrive | 20,000 | Medium Hyperdrive |
Control Room | 5,000 | |
Bridge | 10,000 | Control Room |
Large Thruster | 2,000 | |
Huge Thruster | 5,000 | Large Thruster |
Boost Thruster | 3,000 | Large Thruster |
Modular Rocket Thruster (M.R.T.) | 10,000 | Huge Thruster |
Engine Room | 6,000 | Large Thruster |
Crew | ||
Name | Unlock Cost | Requirements |
Moving Walkway | 2,500 | |
Power | ||
Name | Unlock Cost | Requirements |
Medium Reactor Core | 10,000 | |
Large Reactor Core | 20,000 | Medium Reactor Core |
Production | ||
Name | Unlock Cost | Requirements |
Cannon Ammo Factory | 2,000 | Standard Cannon |
High-Explosive Missile Factory | 7,500 | High-Explosive Missiles |
E.M.P. Missile Factory | 10,000 | E.M.P. Missile |
Mine Factory | 10,000 | Cannon Ammo Factory and Proximity Mines |
Steel Smelter | 15,000 | |
Coil Factory | 15,000 | Steel Smelter |
Hyper-Coil Factory | 25,000 | Coil Factory |
Tri-Steel Smelter | 35,000 | Hyper-Coil Factory |
Diamond Smelter | 25,000 | Tri-Steel Smelter |
Processor Fabricator | 40,000 | Hyper-Coil Factory |
Uranium Enricher | 45,000 | Hyper-Coil Factory |
Nuclear Missile Factory | 15,000 | Tactical Nuclear Missile and Uranium Enricher |
Storage | ||
Name | Unlock Cost | Requirements |
Resource Collector | 1,500 | |
Utilities | ||
Name | Unlock Cost | Requirements |
Resource Collector | 1,500 | |
Mining Laser | 3,000 | |
Tractor Beam Emitter | 10,000 | |
Sensor Array | 10,000 | |
Hyperdrive Beacon | 20,000 | Small Hyperdrive |
Explosive Charge | 1,000 |
History
Cosmoteer Modern | |
---|---|
0.26.0 | M.R.T. Introduced |
Notes
- ↑ 1.0 1.1 1.2 1.3 There is a known bug where ships designed in Creative that use Launchers require all four launcher blueprints to be unlocked if used as a starter ship. This effectively makes Launchers unable to be used as a starter ship, because the total cost of just the blueprints would be 45,000 credits.