Template:NearbyPagesToc
Jump to navigation
Jump to search
Examples
See the blocks on the right - they are defined in that order:
Modding/Components
sibling pages. Uses anonymous params.Modding/Components
sibling pages, block's title is overridden to "Sibling pages". Uses anonymous params.Modding/Components
sibling pages, block's title is overridden to "Sibling pages here too". Uses named params.Modding/Components
sibling pages with reversed sorting order. Uses anonymous params.
Modding/Components
immediate subpages. Uses anonymous params.Modding/Components
immediate subpages, block's title is overridden to "Subpages". Uses anonymous params.Modding/Components
immediate subpages, block's title is overridden to "Subpages here". Uses named params.Modding/Components
immediate subpages with reversed sorting order. Uses anonymous params.
Navigate
- .rules file format
- Actions
- Avoiding mod crashes
- Balancing
- Beam colors
- Coding tips
- Components
- DamageType
- Data fields
- Debugging non-crashing issues (modding)
- EffectFilter
- Example mod walkthrough
- ExplosiveDamageEffectRules
- External walls
- Factions (modding)
- Fame (modding)
- Fire
- Game's source code
- HealthTypes
- HitEffect
- Impulse
- Miscellaneous (Modding)
- Modding Basics
- Modding/AI
- Modding/Avoiding crashes
- Modding/Door Locations
- Modding/Serialize
- Modding/mod.rules
- Modding: 🐞Known bugs
- MultiHitEffectRules
- MultiMediaEffectRules
- Normals in Modlab
- Part (modding)
- Projectile (modding)
- Proxies
- ResourceDrainEffectRules
- Resources (modding)
- Rewards (modding)
- SerializeAttribute
- Shaders
- Stats
- TargetFilter
- Technology (modding)
- TextSprite
- Uploading your own mod to the Steam Workshop
- 🔮 Buffs
Sibling pages
- .rules file format
- Actions
- Avoiding mod crashes
- Balancing
- Beam colors
- Coding tips
- Components
- DamageType
- Data fields
- Debugging non-crashing issues (modding)
- EffectFilter
- Example mod walkthrough
- ExplosiveDamageEffectRules
- External walls
- Factions (modding)
- Fame (modding)
- Fire
- Game's source code
- HealthTypes
- HitEffect
- Impulse
- Miscellaneous (Modding)
- Modding Basics
- Modding/AI
- Modding/Avoiding crashes
- Modding/Door Locations
- Modding/Serialize
- Modding/mod.rules
- Modding: 🐞Known bugs
- MultiHitEffectRules
- MultiMediaEffectRules
- Normals in Modlab
- Part (modding)
- Projectile (modding)
- Proxies
- ResourceDrainEffectRules
- Resources (modding)
- Rewards (modding)
- SerializeAttribute
- Shaders
- Stats
- TargetFilter
- Technology (modding)
- TextSprite
- Uploading your own mod to the Steam Workshop
- 🔮 Buffs
Sibling pages here too
- .rules file format
- Actions
- Avoiding mod crashes
- Balancing
- Beam colors
- Coding tips
- Components
- DamageType
- Data fields
- Debugging non-crashing issues (modding)
- EffectFilter
- Example mod walkthrough
- ExplosiveDamageEffectRules
- External walls
- Factions (modding)
- Fame (modding)
- Fire
- Game's source code
- HealthTypes
- HitEffect
- Impulse
- Miscellaneous (Modding)
- Modding Basics
- Modding/AI
- Modding/Avoiding crashes
- Modding/Door Locations
- Modding/Serialize
- Modding/mod.rules
- Modding: 🐞Known bugs
- MultiHitEffectRules
- MultiMediaEffectRules
- Normals in Modlab
- Part (modding)
- Projectile (modding)
- Proxies
- ResourceDrainEffectRules
- Resources (modding)
- Rewards (modding)
- SerializeAttribute
- Shaders
- Stats
- TargetFilter
- Technology (modding)
- TextSprite
- Uploading your own mod to the Steam Workshop
- 🔮 Buffs
Navigate
- 🔮 Buffs
- Uploading your own mod to the Steam Workshop
- TextSprite
- Technology (modding)
- TargetFilter
- Stats
- Shaders
- SerializeAttribute
- Rewards (modding)
- Resources (modding)
- ResourceDrainEffectRules
- Proxies
- Projectile (modding)
- Part (modding)
- Normals in Modlab
- MultiMediaEffectRules
- MultiHitEffectRules
- Modding: 🐞Known bugs
- Modding/mod.rules
- Modding/Serialize
- Modding/Door Locations
- Modding/Avoiding crashes
- Modding/AI
- Modding Basics
- Miscellaneous (Modding)
- Impulse
- HitEffect
- HealthTypes
- Game's source code
- Fire
- Fame (modding)
- Factions (modding)
- External walls
- ExplosiveDamageEffectRules
- Example mod walkthrough
- EffectFilter
- Debugging non-crashing issues (modding)
- Data fields
- DamageType
- Components
- Coding tips
- Beam colors
- Balancing
- Avoiding mod crashes
- Actions
- .rules file format
Navigate
- Airlock (modding)
- AreaBuffProvider
- BaseCollider
- BasePartBuffProvider
- BaseResourceStorage
- BeamEmitter
- BuffableValue
- ChainablePartComponent
- CircleBuffProvider
- ContinuousEffects
- DeathEffects
- Emitter
- FixedWeapon
- FlexResourceGrid
- FtlDrive
- GridBuffProvider
- InlineResourceConverter
- Modding/Components/Buffs
- Modding/Components/DistanceThreshold
- Modding/Components/PartToggleProxy
- MultiValue
- OperationalChainablePartComponent
- OperationalPartComponent
- Other components
- PartComponent
- PartSprite
- PartToggledComponents
- PartUIToggle
- ProgressBar
- ResourceStorage
- ResourceStorageProxy
- Rotation (modding)
- SelfBuffProvider
- ShipRenderLayerRules
- Storage components
- Thruster (modding)
- TurretWeapon
- TypedResourceGrid
- Values
- Weapon (modding)
- WeaponAutoTargetRules
- ⏲️Timers
- ⚡Triggers
- 🎚️Toggles
Subpages
- Airlock (modding)
- AreaBuffProvider
- BaseCollider
- BasePartBuffProvider
- BaseResourceStorage
- BeamEmitter
- BuffableValue
- ChainablePartComponent
- CircleBuffProvider
- ContinuousEffects
- DeathEffects
- Emitter
- FixedWeapon
- FlexResourceGrid
- FtlDrive
- GridBuffProvider
- InlineResourceConverter
- Modding/Components/Buffs
- Modding/Components/DistanceThreshold
- Modding/Components/PartToggleProxy
- MultiValue
- OperationalChainablePartComponent
- OperationalPartComponent
- Other components
- PartComponent
- PartSprite
- PartToggledComponents
- PartUIToggle
- ProgressBar
- ResourceStorage
- ResourceStorageProxy
- Rotation (modding)
- SelfBuffProvider
- ShipRenderLayerRules
- Storage components
- Thruster (modding)
- TurretWeapon
- TypedResourceGrid
- Values
- Weapon (modding)
- WeaponAutoTargetRules
- ⏲️Timers
- ⚡Triggers
- 🎚️Toggles
Subpages here
- Airlock (modding)
- AreaBuffProvider
- BaseCollider
- BasePartBuffProvider
- BaseResourceStorage
- BeamEmitter
- BuffableValue
- ChainablePartComponent
- CircleBuffProvider
- ContinuousEffects
- DeathEffects
- Emitter
- FixedWeapon
- FlexResourceGrid
- FtlDrive
- GridBuffProvider
- InlineResourceConverter
- Modding/Components/Buffs
- Modding/Components/DistanceThreshold
- Modding/Components/PartToggleProxy
- MultiValue
- OperationalChainablePartComponent
- OperationalPartComponent
- Other components
- PartComponent
- PartSprite
- PartToggledComponents
- PartUIToggle
- ProgressBar
- ResourceStorage
- ResourceStorageProxy
- Rotation (modding)
- SelfBuffProvider
- ShipRenderLayerRules
- Storage components
- Thruster (modding)
- TurretWeapon
- TypedResourceGrid
- Values
- Weapon (modding)
- WeaponAutoTargetRules
- ⏲️Timers
- ⚡Triggers
- 🎚️Toggles
Navigate
- 🎚️Toggles
- ⚡Triggers
- ⏲️Timers
- WeaponAutoTargetRules
- Weapon (modding)
- Values
- TypedResourceGrid
- TurretWeapon
- Thruster (modding)
- Storage components
- ShipRenderLayerRules
- SelfBuffProvider
- Rotation (modding)
- ResourceStorageProxy
- ResourceStorage
- ProgressBar
- PartUIToggle
- PartToggledComponents
- PartSprite
- PartComponent
- Other components
- OperationalPartComponent
- OperationalChainablePartComponent
- MultiValue
- Modding/Components/PartToggleProxy
- Modding/Components/DistanceThreshold
- Modding/Components/Buffs
- InlineResourceConverter
- GridBuffProvider
- FtlDrive
- FlexResourceGrid
- FixedWeapon
- Emitter
- DeathEffects
- ContinuousEffects
- CircleBuffProvider
- ChainablePartComponent
- BuffableValue
- BeamEmitter
- BaseResourceStorage
- BasePartBuffProvider
- BaseCollider
- AreaBuffProvider
- Airlock (modding)
Creates a TOC-like block that lists the current page sibling pages (including the page itself). The page can be overriden.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Type | 1 | The type of pages to fetch. "sibling pages" is for pages on the same level with the same parent (including the given page); "subpages" is for subpages on the next level of depth (so no subpages of subpages).
| Line | required |
Page override | page | Allows to override the page for which are the nearby pages are listed.
| Page name | optional |
Title override | title | Allows to override the title of the pages TOC-like block. | Line | optional |
Order override | order | Override of links' sorting order. Default order is "asc".
| Line | optional |