Hyperdrives

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Small Hyperdrive
SmallHyperdriveIcon.png
Part Information
Allows a ship to travel instantaneously to other locations within the same solar system, or travel to other solar systems when used with a Hyper-Jump Relay.
Resources
Value
10,000
Hit Points
4,000
Size
2x2 meters
Mass
4.0 tonnes
Crew Speed
50%
Efficiency
  • Optimal: 5 meters
  • Minimum: 30 meters
Hyperium Capacity
20
Power Information
Power Capacity
16
Technical Information
ID
hyperdrive_small
Sounds
Spin

Medium Hyperdrive
MediumHyperdriveIcon.png
Part Information
Allows the ship to instantaneously travel to other destinations within the solar system, to friendly ships with Hyperdrive Beacons, or when assisted by a Hyper-Jump Relay, to other solar systems. Has a greater hyperium capacity and larger efficiency radius than the Small Hyperdrive.
Resources
Value
20,000
Hit Points
9,000
Size
3x3 meters
Mass
9.0 tonnes
Crew Speed
50%
Efficiency
  • Optimal: 10 meters
  • Minimum: 60 meters
Hyperium Capacity
40
Blueprint Cost
8,000
Required Blueprint
Power Information
Power Capacity
24
Technical Information
ID
hyperdrive_med
Sounds
Spin

Large Hyperdrive
LargeHyperdriveIcon.png
Part Information
Allows the ship to instantaneously travel to other destinations within the solar system, to friendly ships with Hyperdrive Beacons, or when assisted by a Hyper-Jump Relay, to other solar systems. Has a greater hyperium capacity and larger efficiency radius than the Small or Medium Hyperdrives.
Resources
Value
34,000
Hit Points
16,000
Size
4x4 meters
Mass
16.0 tonnes
Crew Speed
50%
Efficiency
  • Optimal: 20 meters
  • Minimum: 120 meters
Hyperium Capacity
80
Blueprint Cost
16,000
Required Blueprint
Power Information
Power Capacity
32
Technical Information
ID
hyperdrive_large
Sounds
Spin

Allows the ship to instantaneously travel to other destinations within the solar system, to friendly ships with hyperdrive Beacons, or when assisted by a Hyper-Jump Relay, to other solar systems.

The Hyperdrive is a part that allows ships to travel great distances by consuming Hyperium. Jumps can be performed within the same solar system, or to new solar systems entirely. The total count of drives, combined with the area they cover, greatly affects the jump cost.

A jump within the same solar system is cheaper and instantaneous, and can be performed to any Hyper-Jump Relays or trade stations.

Jumps to other solar systems cost more hyperium, and require visiting the relevant jump relay. Upon interacting with the relay, the jump will begin to charge and can be performed when it is completed. It is important to note that each individual drive can only contribute its stored hyperium to the jump process, meaning multiple drives or a larger one will be required to make more expensive trips. For example, a jump that requires 39 Hyperium will require 2 small hyperdrives, as combined they provide 40 hyperium to the jump process.

Placement

Though Hyperdrives can be placed anywhere on a ship and still be functional, it is important to take Hyperdrive Efficiency into account. This is seen in the form of a 'heat map' when placing drives, or by hovering over the Hyperdrive Efficiency stat bar in build mode. The aim is to paint the ship in as much green as possible with the fewest amount of jump drives, as the more of the ship that is green the higher the jump efficiency. A high jump efficiency rating will drastically decrease the Hyperium cost of both in-system and extra-solar jumps.

Hyperdrives require hyperium to be delivered to them by crew, meaning that a crew connection is required, but it does not have to be efficient. Crew members will stock hyperdrives fully with Hyperium, and then replenish it once a jump is performed.

You can even write the exact formula for the hyperdrive efficiency of a ship:

P.... All parts on the ship

H.... All hyperdrives on the ship

invL... inverse lerp function

R(h)... The vector of the form (optimal hyperdrive efficiency distance, minimum hyperdrive efficiency distance)

d(v,w)... distance from position v to w

pos(p)... position of part p

j... hyperdrive efficiency

1|P|pPhH(1invL(R(h),d(pos(p),pos(h))))*j

See Also

  • Hyperdrive Beacon: An optional ship part that provides a jump target, allowing ships with hyperdrives to jump directly to those with Hyperdrive Beacons.
  • Hyper-Jump Relay: Structures that allow ships with hyperdrives to jump to other star systems.

History

Cosmoteer Modern
0.25.0 Medium and Large variants introduced.